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AI Insights · Timothy · October 2022

Top 5 Boxing Games on Android in Central America Q3 2022

Discover the performance of the top 5 boxing games on the Android platform in Central America during Q3 2022, based on metrics such as weekly downloads, revenue, and active users.

Top 5 Boxing Games on Android in Central America Q3 2022

Performance of Top 5 Boxing Games on Android in Central America Q3 2022

In the third quarter of 2022, the top 5 boxing games on the Android platform in Central America showcased varied performance metrics. Here’s a closer look at their weekly downloads, revenue, and active user trends.

Boxing Star: Real Boxing Fight

From ThumbAge Co., Ltd., this game experienced steady growth in weekly revenue, peaking at approximately $1K in early August. Weekly downloads surged mid-quarter, reaching around 5.3K in late July, while weekly active users saw a notable increase from approximately 12.4K to 18.2K during the same period.

Real Boxing 2

Published by Vivid Games S.A., Real Boxing 2 saw consistent weekly revenue, with minor fluctuations, peaking at around $264 in early September. Weekly downloads varied, peaking at around 18.3K at the start of the quarter and again at 16.4K in mid-September. Active users exhibited a similar trend, starting at approximately 29.3K and ending the quarter at 27.6K.

EA SPORTS™ UFC® Mobile 2

This game from ELECTRONIC ARTS displayed a steady weekly revenue pattern, with minor peaks of about $159 in early September. Weekly downloads showed a stable trend, peaking at around 14.9K in mid-August. Active users remained consistent, fluctuating around 14.6K and ending the quarter near 15.9K.

MMA Manager 2: Ultimate Fight

Published by Prey Studios, this game had a modest revenue performance, peaking at around $188 in late July. Weekly downloads initially peaked at 2.7K mid-July but saw a decline towards the end of the quarter. Active users followed a similar trend, starting at 774 and peaking at 3.0K mid-July, before stabilizing around 1.2K.

WWE Mayhem

Reliance Games’ WWE Mayhem experienced gradual growth in weekly revenue, peaking at about $151 in mid-August. Weekly downloads remained stable, peaking at around 3.8K in early August. Active users showed a steady increase, starting at about 7.9K and peaking at 9.1K in early August.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022